Arctisoft Studio
Processing

Fidena

Audio Processing Studio

Every stage from the first repair to the final limiter, heard as you shape it and rendered exactly as you heard it

In development

Status
In development
Discipline
Audio Processing Studio
Editions
Announced at release
Fidena 3.0, the Process workspace: the signal chain and the parametric equalizer Captured from the application at 2× while it played an original demonstration piece.
  1. Signal chain

    Every processor in order, each with its own bypass, presets and Δ to hear only what it changes.

  2. Snapshots A to D

    Four complete chains, switched while the music plays.

  3. Parametric equalizer

    Ten bands, up to twenty; each on stereo, left, right, mid or side.

  4. Analyzer

    The spectrum before and after the equalizer, with hold and weighting.

  5. Meters

    Input, output and gain reduction.

  6. Loudness

    Momentary, short-term and integrated loudness, range, true peak, PSR and correlation, by ITU-R BS.1770.

  7. Monitoring

    Stereo, mono, side, left or right; never rendered.

About Fidena

A mastering and restoration workstation for Windows: a complete signal chain with repair, equalization, dynamics, loudness and delivery, surround beds up to 7.1.4, and VST 3 plug-ins for your DAW.

Fidena is a mastering and restoration workstation. A source passes through one signal chain of repair tools, equalizers, dynamics, effects and mastering stages. Everything you change is heard at once, and a render applies exactly what you heard.

Your source file is never changed. Processing, edits, markers and envelopes are kept in a session and applied when you render, to a stereo master, a set of formats, a whole album or a surround bed.

Equalizer bands, at most
20
Repair tools
7
Largest channel bed
7.1.4
Chain snapshots, A to D
4
VST 3 plug-ins in Premium
20
32-bit float renders
192 kHz

The Signal Chain

One chain, from the top of the list to the bottom: utility, repair, rebalance, the equalizers, dynamics, effects, stereo processing, hosted plug-ins and the mastering stages that end with the limiter. Several copies of a processor can run, each with its own settings and presets.

Comparisons are fair by design. Match plays the processed signal at the loudness of the source, Δ plays only what one processor changes, and Bypass compares the whole chain with the original.

Snapshots
Four complete chains, A to D, switched while the music plays and saved with the session.
History
Every change is an undo step; a continuous knob movement is one step, not hundreds.
Presets
Factory and your own presets for every processor, and whole-chain presets in the toolbar.
Monitoring
Stereo, mono, side, left or right, a reference track and loudness matching. None of it is ever rendered.
Metering
Input, output and gain reduction, momentary, short-term and integrated loudness, range, true peak, PSR and correlation, by ITU-R BS.1770.

Equalizer

A parametric equalizer of ten bands, and up to twenty with the extra bands, beside a graphic equalizer, match EQ, resonance suppression and an adaptive equalizer that follows the music as it plays.

Parametric
Bell, shelves, cuts from 12 to 48 dB per octave, band pass, notch and tilt; each band on stereo, left, right, mid or side.
Dynamic bands
A band can move only when the level in its range passes a threshold, keyed by its own range or another.
Phase
Minimum phase without delay, or linear phase with the latency compensated in every render.
Match EQ
Learns the tonal balance of the source and of a reference, and applies the difference.
Resonance
Finds frequencies that ring out of the surrounding spectrum and lowers them as they appear.
Adaptive
Moves the tonal balance toward the track's own balance, a measured style or a reference.

Dynamics

A compressor with VCA, FET and opto characters, a gate and expander, multiband dynamics in two to six bands, a de-esser and a transient shaper.

Compressor
Peak, RMS or hybrid detection, knee, hold and lookahead, automatic threshold, release and makeup, and a filtered or external sidechain.
Multiband
Two to six bands on stereo, mid or side, with crossovers you drag in the graph, linear phase if you choose.
De-esser
Split band or wide band, with a vocal mode that follows a voice.
Transients
Strengthens or softens each attack and what follows it, independent of level.
Multiband dynamics in four bands

Mastering

The final stages: a true-peak limiter with a loudness target, bass control and a clipper before it, stereo and tone, a four-band imager, and a mastering assistant that measures the file and proposes settings with its reasons.

Limiter
Transparent, punchy, aggressive, brickwall and soft clip; lookahead from 1 to 10 ms, true-peak detection, automatic release and stereo link.
Loudness target
Match Gain to Target measures the track and sets the input gain so the output lands on the target.
Imager
Width in up to four bands, with side recovery for narrowed bands and stereoize for bands that have none.
Rebalance
Splits a finished mix into sustained, lead and percussive parts, each with its own level and equalizer.
Assistant
Proposes settings for each module from a measurement. Nothing changes until you apply, and applying is one undo step.
Limiter and loudness, with the loudness history

Repair

Seven repair tools, each with Listen to hear only what it removes, and a repair assistant that measures clipping, clicks, hum and noise and proposes settings. A single noise on top of the music is taken out in the spectrogram.

De-clip and de-click
Rebuilds peaks cut off at full scale; removes clicks and crackle up to a maximum length.
De-hum and de-noise
Mains hum at 50 or 60 Hz with its harmonics and drift; steady noise learned from a passage or followed adaptively.
De-reverb
Takes the tail of the room out of a recording while the direct sound stays.
De-plosive and breath control
Lowers the low-frequency bursts of p and b sounds, and the breaths between phrases.
Spectral repair
Select a cough or a chair in the spectrogram by rectangle, lasso or harmonics, then repair, replace, remove or change its gain.
The repair tools and their assistant

Effects

Reverb with an algorithmic and a convolution engine, delay, modulation, saturation including a tape machine, creative effects, and time and pitch with formant control.

Reverb
Room types with size, decay, damping, pre-delay, diffusion and width, freeze, and impulse responses of your own; ducking and a gate on the tail.
Delay
Simple, ping-pong, multi-tap, stereo and reverse, free or in note values, with a filter and tape character on the repeats.
Saturation
Several characters, a multiband mode in up to four bands with oversampling, and a tape machine with speed and bias.
Modulation and creative
Tremolo, vibrato, auto-pan, chorus, phaser and flanger; reverse, stutter, gate, bitcrush, lo-fi, ring modulation and granular.
Time and pitch
Pitch and duration changed independently, with formants preserved or shifted on their own.

Plug-ins

Fidena hosts VST 3 effects of other makers before the equalizer and before the limiter, each in a process of its own: if a plug-in crashes, only that plug-in stops, and the audio passes on.

In the other direction, Premium includes Fidena's processors as VST 3 plug-ins for your DAW: one for each module and Fidena Chain, which runs a whole chain in one plug-in. Every setting is automatable and latency is reported to the host.

Hosting
Scans the standard VST 3 folder and folders you add; plug-in settings are saved with the chain and the session.
Isolation
A crashed plug-in can be restarted with its saved state; a block it does not finish in time passes untouched.
For your DAW
Equalizer, Dynamics, Limiter, Reverb, Delay, De-esser, Transients, Saturation, Modulation, Creative FX, Stereo and Tone, Imager, Pitch, Repair, Rebalance, Match EQ, Resonance, Adaptive EQ, Utility and Fidena Chain.

Editing and Sessions

Edits never touch the file on disk. Crops, fades, gain changes, spectral edits and envelopes are kept in an edit list and applied when playing and rendering, with their own undo.

Source edits
Crop, delete, silence, insert, gain, normalize, four fade shapes, polarity and DC offset; down to single samples.
Envelopes
A gain envelope over the source, and parameter envelopes for the limiter's ceiling, a band's gain, the reverb's mix and many more.
Markers and regions
Sample-exact loops, and one render per region.
Sessions and tabs
Several files open as tabs, audio copied between them, and a recovery copy refreshed every 30 seconds.

Deliver

Measurement and delivery in one workspace: analysis against delivery targets taken from their primary sources, batch processing and watch folders, render sets, albums and a codec preview that shows what a platform's encoder does to your master.

Targets
EBU R 128, ATSC A/85, Free TV Australia OP-59, AES TD1008, Netflix, Spotify and Apple Podcasts, each with the gain the service applies.
Batch and jobs
Queues, job files that run again from the application or the command line, and watch folders.
Render set
One render written in several formats at once, each tagged in its format's own way.
Album
Track order, gaps, crossfades and leveling; one continuous file with a cue sheet, per-track files, or a CD image with a PQ sheet.
Codec preview
Encodes the master as each platform does, measures the true peak after the codec, and lets you hear the difference.
Command line
fidena-cli renders, measures, runs job files and watches folders, with exit codes for scripts.
The spectrogram, where spectral repairs are made

Surround and Immersive

Fidena processes channel beds from mono up to 7.1.4. Each processor acts on a choice of the bed's channels, every meter weighs the channels as BS.1770 does, and the bed plays on your loudspeakers or is folded down to what your device has.

Channel scopes
All channels, all but the LFE, the front pair, the center, the surrounds or the heights, per processor.
Monitoring
The whole bed, a group or a single channel; fold-down by ITU-R BS.775.
Delivery
WAV with the channel mask and ADM BWF metadata (ITU-R BS.2076); FLAC, Ogg Vorbis and Opus up to 7.1, AAC up to 5.1.
In practice

Who uses Fidena, and for what

Mastering
Bring a mix to its delivery loudness and true-peak ceiling, compare it with a reference and check it against the target before it leaves.
Restoration and spoken word
Remove clicks, hum, noise, room and breaths from recordings, podcasts and archive material.
Albums and immersive
Master a whole album in order, or process and deliver a surround bed up to 7.1.4.
Formats

What Fidena reads and writes

Opens
  • WAV
  • RF64
  • BW64
  • AIFF
  • FLAC
  • MP3
  • AAC
  • M4A
  • ALAC
  • WMA
  • Ogg Vorbis
  • Opus
Renders
  • WAV
  • FLAC
  • MP3
  • AAC
  • Ogg Vorbis
Album and delivery
  • Cue sheet
  • CD image
  • PQ sheet
  • ADM BWF
  • Reports: HTML, JSON, CSV
Requirements

What Fidena needs

Operating system
Windows 10 or Windows 11, 64-bit
Runtime
Included with the installer; nothing else to install
Audio
Any output Windows offers through WaveOut, WASAPI shared or exclusive, DirectSound or ASIO
Internet
Only to sign in, check a license, sync settings or download updates. Audio is processed on your computer.

Installs for your Windows user account, so no administrator rights are needed. Updates are taken only from the application's official releases and checked against the SHA-256 digest recorded for them.

Questions

Asked about Fidena

Something else? Support answers by email.

What does the free edition render?

The equalizer, compressor and gate, reverb, delay, saturation, tremolo, vibrato and pan, reverse and bitcrush, and the standard limiter, in every format up to 48 kHz and 24-bit, one file at a time.

What does Premium add?

Every processor in a render, sample rates above 48 kHz, 32-bit float and loudness targets, batch processing, job files and watch folders, render sets, album rendering, rendering from the command line, equalizer preset sync and the Fidena plug-ins for your DAW.

Can I hear Premium processing in the free edition?

Yes. Every processor can be heard and adjusted in both editions; only the render differs. Before a free render leaves a processor out, Fidena names it and lets you render without it, start the trial or upgrade.

Is Premium a subscription?

No. Premium is bought once and licensed perpetually. Updates within the current major version are included.

On how many computers can I use my license?

A Premium license is for one person and works on up to three computers at the same time. Premium keeps working offline for 30 days at a time. The computers are listed in Studio Hub, where you can release one to use the license on another.

Can I try Premium first?

Yes. Signed in, you can use Premium for 14 days on one computer, without payment details. A trial can be started once per product, account and computer.

Application preview